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21. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Orca Platypus wrote: And if you have rorquals, you better have bubbles at least 5 jumps out, or they're dead, fuk CCP. I know a fair few people who quite like using rorquals and getting tackled in them. With the panic mode they're a great con...
- by Mr Floydy - at 2017.02.22 17:57:29
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22. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Plenty of roamers engage organised fleets, if they are in suitable ships to pick off targets and split things up. You weren't expecting a group of a few people in a skirmish fleets to stick around to fight a big ball of T3s with 5+ logi ships were...
- by Mr Floydy - at 2017.02.22 15:57:53
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23. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
You think people are going to regularly camp around watching a timer to steal/kill a bubble worth a couple of million isk instead of looking for people to shoot? I guess it is possible but it'll be a minority of people doing that. Personally I'd m...
- by Mr Floydy - at 2017.02.22 15:44:43
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24. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Orca Platypus wrote: 1 week max. 2 weeks bubbles are basically inaccessible, and their cost with killmails would be a ****** magnet, so they cannot be used. That's "almost nothing" for 2 days. Now since you're going to lose all your bubbles ev...
- by Mr Floydy - at 2017.02.22 15:21:07
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25. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
ITT. Nerf Thrashers!
- by Mr Floydy - at 2017.02.22 13:22:25
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26. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Orca Platypus wrote: Mr Floydy wrote: We roam into plenty of groups who aren't hiding behind 10s of bubbles. Not all entities in nullsec are wimps expecting highsec like safety. 1) nullsec is way safer than hisec would ever be after all t...
- by Mr Floydy - at 2017.02.22 13:16:52
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27. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Orca Platypus wrote: Mr Floydy wrote: Personally I'd be more than happy if bubbles just died quicker and generated killmails, but not going to complain about the expiry times on them. Seen some stupid amounts of bubbles on gates whilst roami...
- by Mr Floydy - at 2017.02.22 13:07:09
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28. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Personally I'd be more than happy if bubbles just died quicker and generated killmails, but not going to complain about the expiry times on them. Seen some stupid amounts of bubbles on gates whilst roaming around and am looking forward to hopefull...
- by Mr Floydy - at 2017.02.22 12:59:42
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29. Sticky:Dev blog: The future of probe and directional scanning UI - in EVE Information Portal [original thread]
Sounds good on the whole, sad that you are getting rid of clicking on the edge of the probe sphere - I liked that feature... Any chance of making it optional? Definitely glad to see that the probe directions will always take precedence over clicki...
- by Mr Floydy - at 2017.02.13 15:12:47
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30. Announcement:Dev Blog: EULA Changes Coming With EVE Online: Ascension - in EVE Information Portal [original thread]
Momiji Sakora wrote: Mr Floydy wrote: I don't get why such a drastic change around gambling is required here... Just a bit of fun?! As per the other poster, I'd like more clarification on this bit too: "CCP may terminate the EULA, close all...
- by Mr Floydy - at 2016.10.12 14:20:51
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31. Announcement:Dev Blog: EULA Changes Coming With EVE Online: Ascension - in EVE Information Portal [original thread]
I don't get why such a drastic change around gambling is required here... Just a bit of fun?! As per the other poster, I'd like more clarification on this bit too: "CCP may terminate the EULA, close all your Accounts, and cancel all rights grante...
- by Mr Floydy - at 2016.10.12 14:04:41
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32. Announcement:118.9 - Issues Thread (PC) - in EVE Information Portal [original thread]
Akemi Haromi wrote: After this patch I have seemed to have lost the in game web browser, it no longer shows on the sidebar or in the neocom menus anywhere. Anyone else have this issue? Everyone has this issue. It's been removed as per the pat...
- by Mr Floydy - at 2016.10.11 19:16:18
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33. Announcement:118.9 - Issues Thread (PC) - in EVE Information Portal [original thread]
CCP Darwin wrote: Ralph King-Griffin wrote: T3 cruisers look like their Polly count was cut in half I contacted you about this in-game. If anyone else is experiencing this, please submit an in-game bug report with a screenshot showing the ...
- by Mr Floydy - at 2016.10.11 19:15:16
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34. Sticky:Dev blog: Alliance Tournament XIV: Rules and Signups - in EVE Information Portal [original thread]
The more I look at the rules the more I think the guys who chose them brainstormed every way to make tinkers weaker, then applied all of them. More expensive T3s, make Bhaals super cheap for what they offer, ban cap transfers and banning T2 logi d...
- by Mr Floydy - at 2016.07.09 13:01:25
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35. Sticky:Dev blog: Alliance Tournament XIV: Rules and Signups - in EVE Information Portal [original thread]
What's the reasoning behind the Blood Raiders ships being cheaper?
- by Mr Floydy - at 2016.07.07 16:14:36
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36. Sticky:[118.6] Recurring Opportunity removal - in Upcoming Feature and Change Feedback Center [original thread]
So the idea didn't achieve what was required, as a lot of players pointed out would be the case. Rise (and other devs) please look at more engaging reasons to get players to log in. Sure 10k SP is great for some newbies to bulk out their SP but su...
- by Mr Floydy - at 2016.06.23 15:45:55
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37. Announcement:Recurring opportunities temporarily disabled on May 24th - in EVE General Discussion [original thread]
Adrastia Pentaghast wrote: I can't see what the problem is with Recurring Opportunities. Daily missioning always breathes fresh life in any game. This won't be any different. Shooting one npc... that's really stretching "daily missioning" to...
- by Mr Floydy - at 2016.05.24 14:17:12
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38. Announcement:Recurring opportunities temporarily disabled on May 24th - in EVE General Discussion [original thread]
+1 to leaving it turned off...
- by Mr Floydy - at 2016.05.24 14:10:05
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39. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Open it up for PvP kills #SPforkillingGoons
- by Mr Floydy - at 2016.04.12 09:29:22
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40. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Lugh Crow-Slave wrote: Mr Floydy wrote: Yeh I guess it does a bit :o (no hard feelings Rise... it's just a terribly thought out idea) And no it's a well thought out idea and will do just what they want it just sucks for the players It c...
- by Mr Floydy - at 2016.04.12 08:32:00
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